When looking for something new to try out in class, we always come across a thousand apps, websites and possibilities. How can we choose the best one for our students? How to find the right one for that specific class? How can you know if that's a good resource or not? Well, there's no magic, but I'll share here some tips.
This website can help you "calibrate" your instinct. You can evaluate 13 digital resources and check if your evaluation matches theirs. It's a good start.
The website Learning in Hand shared an evaluation rubric for educational apps. This rubric contemplates the following:
- Relevance: Is there a connection with the purpose for the app? Is it appropriate for the student
- Customization: How flexible is the app? Can you alter content and settings to adapt to your students' needs?
- Feedback: Is there feedback for students?
- Thinking Skills: Does it encourage the use of higher order thinking skills?
- Engagement: Will it motivate students?
- Sharing: Can the results or performance be shared with the teacher or other students?
I believe the topic above can help us find and use apps that really boost learning. Of course the score will depend on the intended purpose and relevance for a specific group. If you want to evaluate an app to use with 3 different groups, then you should evaluate it accordingly.
Here's another idea, a checklist to help you evaluate whether an app or other technology is appropriate to a certain objective. The more checkmarks, the more appropriate the resource is. The checklist spotlights the following:
- Relevance and skill alignment: helps you understand the relevance of the tool
- Functionality: customization, assessment, feedback
- Features and technical details: requirements such as providing personal info, technical support, stability and reliability
- Accessibility consideration: accessibility tools
- Miscellaneous considerations: instructor's and users' engagement
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